Wacky RPG Hijinks, again
Arrowflight character creation steps ...
1. Choose race.
2. Point buy attributes.
3. Randomly roll your social class (which can do anything from triple or halve your starting gold), whether you're from a rural or urban environment, and what your apprenticeship was. This will determine your background skills.
Huh.
Fortunately, step 4 gives you discretionary points to assign to your skills, so if you want to play say a stalwart fighter-type, then you don't have to worry too much about rolling a background as domestic help ... but wow, nice way to undermine the level playing field of point buy, folks.
And let's not forget the poor player who had this awesome idea for a knightly character, only to discover that his lot in life is as a scullion. I mean, sure, a case can be made that these rolls might inspire some cool character ideas as you struggle to match your idea of a knight with your background as a potato-peeling indentured servant, but I'd argue that that ought to be something a player chooses to explore, rather than having it thrust upon them, when really what they wanted to do was play Sir Shiny McMetalpants, blue-blooded courtly knight.
(Haven't got to the meat of the actual system, yet, but am also very bemused that the "evil" country that is the bane of the PCs homeland is not actually on the setting map in the book.)
Edit: just noticed that there is an option for the GM to choose the character's social class, and the player to choose their environment and apprenticeship. Which is a big improvement, though it still doesn't answer the question of why characters with a noble background get 3 more skills and 6 times the gold as those from an indentured background. I'd want to alter that, myself, if I were running the game.
1. Choose race.
2. Point buy attributes.
3. Randomly roll your social class (which can do anything from triple or halve your starting gold), whether you're from a rural or urban environment, and what your apprenticeship was. This will determine your background skills.
Huh.
Fortunately, step 4 gives you discretionary points to assign to your skills, so if you want to play say a stalwart fighter-type, then you don't have to worry too much about rolling a background as domestic help ... but wow, nice way to undermine the level playing field of point buy, folks.
And let's not forget the poor player who had this awesome idea for a knightly character, only to discover that his lot in life is as a scullion. I mean, sure, a case can be made that these rolls might inspire some cool character ideas as you struggle to match your idea of a knight with your background as a potato-peeling indentured servant, but I'd argue that that ought to be something a player chooses to explore, rather than having it thrust upon them, when really what they wanted to do was play Sir Shiny McMetalpants, blue-blooded courtly knight.
(Haven't got to the meat of the actual system, yet, but am also very bemused that the "evil" country that is the bane of the PCs homeland is not actually on the setting map in the book.)
Edit: just noticed that there is an option for the GM to choose the character's social class, and the player to choose their environment and apprenticeship. Which is a big improvement, though it still doesn't answer the question of why characters with a noble background get 3 more skills and 6 times the gold as those from an indentured background. I'd want to alter that, myself, if I were running the game.

