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  <id>urn:lj:livejournal.com:atom1:crowroadaw</id>
  <title>On the Crow Road</title>
  <subtitle>crowroadaw</subtitle>
  <author>
    <name>crowroadaw</name>
  </author>
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  <updated>2009-10-26T02:27:27Z</updated>
  <lj:journal userid="4587950" username="crowroadaw" type="personal"/>
  <link rel="service.feed" type="application/x.atom+xml" href="http://crowroadaw.livejournal.com/data/atom" title="On the Crow Road"/>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:97365</id>
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    <title>Because 'Superman is a Jerk' only tells half the story</title>
    <published>2009-10-26T02:27:27Z</published>
    <updated>2009-10-26T02:27:27Z</updated>
    <category term="reading"/>
    <content type="html">Enjoy &lt;a href="http://www.misterkitty.org/extras/stupidcovers/index.html"&gt;Stupid Comics&lt;/a&gt;.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:97226</id>
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    <title>Would you like to know more?</title>
    <published>2009-10-03T23:22:21Z</published>
    <updated>2009-10-03T23:22:21Z</updated>
    <content type="html">If you liked the &lt;i&gt;Starship Troopers&lt;/i&gt; movie, then check out &lt;i&gt;Starship Troopers 3: Marauder&lt;/i&gt;.  Same gonzo news sequences, same godawful military tactics, same "Yay! Fascism!" subtext/maintext (now with a creamy fundamentalist centre!), same wooden Casper Van Dien acting skills.&lt;br /&gt;&lt;br /&gt;Sheer awesomeness.  All of it.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:96794</id>
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    <title>Wacky RPG Hijinks, again</title>
    <published>2009-10-02T06:02:36Z</published>
    <updated>2009-10-03T22:38:52Z</updated>
    <category term="gaming"/>
    <content type="html">&lt;i&gt;Arrowflight&lt;/i&gt; character creation steps ...&lt;br /&gt;&lt;br /&gt;1. Choose race.&lt;br /&gt;2. Point buy attributes.&lt;br /&gt;3. &lt;i&gt;Randomly roll&lt;/i&gt; your social class (which can do anything from triple or halve your starting gold), whether you're from a rural or urban environment, and what your apprenticeship was.  This will determine your background skills.&lt;br /&gt;&lt;br /&gt;Huh.&lt;br /&gt;&lt;br /&gt;Fortunately, step 4 gives you discretionary points to assign to your skills, so if you want to play say a stalwart fighter-type, then you don't have to worry &lt;i&gt;too&lt;/i&gt; much about rolling a background as domestic help ... but wow, nice way to undermine the level playing field of point buy, folks.&lt;br /&gt;&lt;br /&gt;And let's not forget the poor player who had this awesome idea for a knightly character, only to discover that his lot in life is as a scullion.  I mean, sure, a case can be made that these rolls might inspire some cool character ideas as you struggle to match your idea of a knight with your background as a potato-peeling indentured servant, but I'd argue that that ought to be something a player &lt;i&gt;chooses&lt;/i&gt; to explore, rather than having it thrust upon them, when really what they wanted to do was play Sir Shiny McMetalpants, blue-blooded courtly knight.&lt;br /&gt;&lt;br /&gt;(Haven't got to the meat of the actual system, yet, but am also very bemused that the "evil" country that is the bane of the PCs homeland is &lt;i&gt;not actually on the setting map in the book&lt;/i&gt;.)&lt;br /&gt;&lt;br /&gt;Edit: just noticed that there is an option for the GM to choose the character's social class, and the player to choose their environment and apprenticeship.  Which is a big improvement, though it still doesn't answer the question of why characters with a noble background get 3 more skills and 6 times the gold as those from an indentured background.  I'd want to alter that, myself, if I were running the game.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:96627</id>
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    <title>Spawn of Spawn of Fashan</title>
    <published>2009-09-28T04:47:12Z</published>
    <updated>2009-09-28T04:47:12Z</updated>
    <content type="html">You know, having got to page 56, I tend to think that &lt;i&gt;Spawn of Fashan&lt;/i&gt; has been somewhat maligned.&lt;br /&gt;&lt;br /&gt;I mean sure, it's a jumble of inconsistent subsystems, liberally sprinkled with acronyms and replete with fiddly over-complications.  And it has some crazy terminology and wacky character generation tables.&lt;br /&gt;&lt;br /&gt;But that just makes it like 90% of the other RPGs published in 1981, really.  And no worse than say &lt;i&gt;Fringeworthy&lt;/i&gt;, which is much more recent.&lt;br /&gt;&lt;br /&gt;There are actually some good ideas in here, from time to time.  The core attack roll mechanics are relatively interesting, if rather arbitrary in places.  And there are some "I can see what you were going for, but ..." moments, too (the damage roll is hysterically over-engineered, for instance).&lt;br /&gt;&lt;br /&gt;But where &lt;i&gt;Spawn&lt;/i&gt; really falls down is in the presentation and organisation stakes: it's a massive, dense wall of text, which intergrated systems split over several different sections of the document, important definitions buried in the middle of paragraphs (despite there actually &lt;i&gt;being&lt;/i&gt; a definitions section) and an earnestly self-important tone that has you alternately giggling and rolling your eyes.&lt;br /&gt;&lt;br /&gt;Oh, and the example of play.  Oh man, the example of play ...</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:96340</id>
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    <title>Spawn of Fashan</title>
    <published>2009-09-23T02:26:41Z</published>
    <updated>2009-09-23T02:26:41Z</updated>
    <category term="gaming"/>
    <content type="html">I finally made a start on reading my copy.&lt;br /&gt;&lt;br /&gt;We really need to do a 'Weird Game Wednesday' of this, some time, even if only so I can make people flip out at the screamingly sexist gender-based stat modifications.  And because I want to make people calculate their "Cling to Life SR".  And their "A/A Modifier" (not, apparently, anything to do with aerial opponents).  And to force them to abbreviate "Armor Class" as "AMC" instead of "AC", because that proves that we're totally not ripping off AD&amp;D, even if our system works &lt;i&gt;the same way&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;To be fair, &lt;i&gt;some&lt;/i&gt; of the things the game gets criticised for are a function of it being intended as a toolbox, not a complete game-with-setting ... on the other hand, more than once I've thought "OK, you say this is setting-specific, but would it have killed you to include an example?".  And some of the criticisms - such as the woeful organisation - are entirely justified.&lt;br /&gt;&lt;br /&gt;But yeah, this could be even more fun than &lt;i&gt;Fringeworthy&lt;/i&gt; was.  And we all know special &lt;a href="http://bens-manifesto.livejournal.com/tag/wierd+game+wednesday"&gt;that experience&lt;/a&gt; proved to be.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:96117</id>
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    <title>Good grief, people</title>
    <published>2009-09-20T22:05:25Z</published>
    <updated>2009-09-21T01:45:00Z</updated>
    <category term="gaming"/>
    <content type="html">Look, I &lt;i&gt;get&lt;/i&gt; that the Gencon Oz scheduling/rego system is different to that of standard Australian cons.  But you know what?  It's &lt;i&gt;really not that difficult&lt;/i&gt;.  In fact, some ridiculous number of people manage to use exactly the same system, with something on the order of a hundred times as many events to look at, every year for Gencon Indy.&lt;br /&gt;&lt;br /&gt;There are sound reasons on the con-org side why this is the way Gencon Oz does rego.  It's very unlikely to change.  Spend a few minutes learning the system and you'll find it works perfectly well.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:95963</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/95963.html"/>
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    <title>Silliest thing I've seen in an RPG ... this week, at least</title>
    <published>2009-08-24T11:03:38Z</published>
    <updated>2009-08-24T11:03:38Z</updated>
    <category term="gaming"/>
    <content type="html">The RPG: &lt;i&gt;Age of Ruin&lt;/i&gt;&lt;br /&gt;What it is: A pretty gonzo, small press, post-apocalyptic RPG published in 1990&lt;br /&gt;What I saw: A race of psionic bad guys whose advanced mental mutation has caused the frontal lobes of their brains to grow, such that (and I &lt;i&gt;quote&lt;/i&gt;) "their forehead looks like a butt".&lt;br /&gt;And yes, they are listed in the game's bestiary under the title "Buttheads".</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:95609</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/95609.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=95609"/>
    <title>Trip to Sydney</title>
    <published>2009-08-16T20:23:09Z</published>
    <updated>2009-08-17T08:35:39Z</updated>
    <category term="watching"/>
    <category term="reading"/>
    <content type="html">Went to Sydney for 5 days last week.  Caught up with my sister, and with &lt;span class='ljuser  ljuser-name_lotusvine' lj:user='lotusvine' style='white-space: nowrap;'&gt;&lt;a href='http://lotusvine.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://lotusvine.livejournal.com/'&gt;&lt;b&gt;lotusvine&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;.  Also saw &lt;i&gt;G.I.Joe&lt;/i&gt;, which was exactly what I expected it to be (loud, dumb, fun) and the stage show &lt;i&gt;Avenue Q&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;While "The Internet is for Porn" is the part of the show that has most penetrated the online zeitgeist, &lt;i&gt;Avenue Q&lt;/i&gt; has a bit more to offer than that single (admittedly amusing) ditty.&lt;br /&gt;&lt;br /&gt;It's often funny, regularly obscene, and definitely worth a look.  But then, any musical that can work in a song about "Schadenfreude" is OK by me :)&lt;br /&gt;&lt;br /&gt;I also tried reading the first of the &lt;i&gt;Dresden Files&lt;/i&gt; novel.  I may lose my geek credentials for this, but I gave up halfway through.  Pedestrian plot, and a pervasive "hur hur hur boobies!" kind of sexuality that drove me up the wall.  I much preferred the TV show, which felt less like it was written by a 16-year old.&lt;br /&gt;&lt;br /&gt;Conversely, on the train to work this morning I started &lt;i&gt;Blood Price&lt;/i&gt;, by Tanya Huff (on which the uneven but entertaining &lt;i&gt;Blood Ties&lt;/i&gt; TV show was based).  It's what I'd hoped &lt;i&gt;Dresden&lt;/i&gt; would be: a light, noir-and-supernatural-tinged tale with fun characters.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:95302</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/95302.html"/>
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    <title>Obscene muttering</title>
    <published>2009-07-28T21:23:32Z</published>
    <updated>2009-07-28T21:23:32Z</updated>
    <category term="nerdrage"/>
    <category term="reading"/>
    <content type="html">There are books which are just not very good ... they have wonky characterisation, or lack internal consistency, or just aren't evry interesting.  And that's annoying (especially if you paid the exoirbatant Australian retail price for them).  But ultimately, you shrug and move on.&lt;br /&gt;&lt;br /&gt;And then there are books which are good ... they have solid characterisation, an interesting story, well-constructed prose ... which suddenly turn around and throw up a scene or plot point which takes all that goodness you've been enjoying, tears it to pieces, and urinates all over the remains.  And it's far, far worse than a book that was just never very good to begin with, because you were &lt;i&gt;invested&lt;/i&gt; in what was happening.  You've actually &lt;i&gt;lost&lt;/i&gt; something that, until that point, you had gained.&lt;br /&gt;&lt;br /&gt;In other words, it's the kind of thing to make you write obscure, nerdragey LJ posts at 7:30 in the morning.  Damn you, Kate Elliott and your novel &lt;i&gt;The Law of Becoming&lt;/i&gt;, for giving me the literary equivalent of a punch to the nuts.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:95197</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/95197.html"/>
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    <title>The Top End</title>
    <published>2009-07-27T10:49:23Z</published>
    <updated>2009-07-27T23:29:05Z</updated>
    <category term="travel"/>
    <content type="html">We came to Australia 23 years ago, but I'd never been to the Northern Territory or to South Australia.  I've now eliminated the first of these two omissions (the second will hopefully be eliminated later this year), by coming to Darwin.&lt;br /&gt;&lt;br /&gt;Now, I'm here on what the tour company &lt;i&gt;calls&lt;/i&gt; a five day tour, but really it's three, since the first day has very little scheduled on it - just a meal at a local restaurant, really - and the last has nothing at all.  However, the second through fourth days will all I think be pretty full-on: certainly they all start early enough, with the latest departure time being 7:20am.&lt;br /&gt;&lt;br /&gt;I'm typing this on the evening of the first day, having flown out to Darwin on the 9am flight.  It takes about 4 hours to get here. Wasn't a bad flight at all, and because it is dry season here, there was almost no cloud for most of it, which meant that you could see the whole countryside out of the windows of the plane.&lt;br /&gt;&lt;br /&gt;I had a brief wander around Darwin this afternoon, after arriving ... just seems a pretty standard small city/large town, really.  But then, I'm not here for Darwin itself, but for the destinations of the next three days: Katherine Gorge, Kakadu, and Litchfield.  Should be fun.  I plan at the moment to record each day as I go, though that may change depending on how exhausted I am each evening!&lt;br /&gt;&lt;br /&gt;Photos for all of the below are &lt;a href="http://s11.photobucket.com/albums/a189/crowroadaw/NT2009/"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Katherine Gorge&lt;/b&gt;&lt;br /&gt;Well, the first day of touring is over, and as I suspected, it was a long one ... about 14 hours between departure and return.  We set off in the pre-dawn, heading south to Katherine, which is about 3 hours drive.  That was the longest stint of driving for the day until the ride home, but it was a big day on the bus, since most of the stops were over half an hour apart.  In this case, we pretty much just drove straight through to the gorge, with only one half-hour stop for breakfast.  I bought groceries from the local Woolies yesterday, so my breakfast was a couple of cheese and salami sandwiches (this was also my lunch, and my dinner, though I livened dinner up a bit by also having a cup-a-soup).  We had a two-hour cruise in the Gorge, which was pretty cool, and certainly an opportunity for lots of photos.  I bet it is even more spectacular just after the wet is over, but it is pretty lush even in the middle of the dry, like we are now.&lt;br /&gt;&lt;br /&gt;After the gorge tour, we had a lunch break, then drove for about an hour to Edith Falls for a swim, though only about half the people actually went swimming.  The rest of just sought out some shade and relaxed.  Then it was on to a quick pub stop (for the drinkers, since none of the other places we'd been to were licensed), followed by the Adelaide River War Cemetery, and then back to the hotel.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kakadu&lt;/b&gt;&lt;br /&gt;Another long day, though not quite as long as the one before, and with a slightly higher proportion of time spent off the bus, to boot.  Start was very early once more, since Kakadu is also a roughly three hour drive from Darwin.  We were taken first to Nourlangie Rock to see Aboriginal rock art.  I'm the first to admit that I don't find this art very appealing &lt;i&gt;as&lt;/i&gt; art, but as a form of cultural communication, it's pretty interesting - so it's good to see this kind of thing with a guide, who can explain what it is you are looking at.  Information like 'evil figures are always drawn with only four fingers', and 'evil figures always have inhuman heads so they won't look like anyone in the tribe' are kind of important things to understand when viewing what's been painted.&lt;br /&gt;&lt;br /&gt;After the rock art, we took a walk up to the lookout, which had some good views, then headed on to the aboriginal cultural centre.  I'd hoped to find a book there on edible and medicinal plants (useful for gaming!) but there wasn't anything at a price point I was willing to pay.&lt;br /&gt;&lt;br /&gt;After lunch, we headed up to Yellow Billabong for a wildlife cruise.  We saw lots of crocs, and many kinds of birds.  It was pretty cool.  We even saw two crocodiles have a brief tussle, though alas it was over before anyone could have snapped a photo of it.&lt;br /&gt;&lt;br /&gt;Then it was time for the long haul home again (though at least this time our hotel wasn't the very last one on the list!).  All in all, a good day.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Litchfield&lt;/b&gt;&lt;br /&gt;My last 'real' day in Darwin began at the comparatively decadent hour of 7:20am.  We set out southwards once more, to Adelaide River, where - for the first and only time in these three days - the tour included an 'optional' activity.  Since the options were to do the activity, or sit in a coffee shop and wait for an hour, I chose to fork over my $26 for the 'jumping crocodiles' cruise.&lt;br /&gt;&lt;br /&gt;I'm glad I did.  Although the premise of the tour is a little gimmicky (they hang chops out on the end of a fishing pole and coax crocs to 'jump' out of the water at them), it &lt;i&gt;does&lt;/i&gt; allow you to see these beasts much closer, and much more vividly, than if they are just swimming near the boat you're on, as was the case yesterday.&lt;br /&gt;&lt;br /&gt;After that, we headed up to view some termite mounds - including one that was 5 storeys high - and then spent some time at three waterfalls.  The first waterfall was only a viewing, but at the second and third there was the option of swimming, if you wanted.  Instead, I did some bushwalking at the first, and read a book at the second.  Then it was back to Darwin itself, arriving at the relatively early hour of 6:30pm.  I gotta say, after the last two days, the more relaxed schedule of this excursion was a very welcome change.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And now I'm posting this from home, having flown back this afternoon and spent the last hour or so getting the photos in order. :)</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:94745</id>
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    <title>Weekend Activities</title>
    <published>2009-07-19T22:26:30Z</published>
    <updated>2009-07-19T22:26:30Z</updated>
    <category term="watching"/>
    <category term="gaming"/>
    <category term="reading"/>
    <content type="html">On Thursday, I took the bus up to Noosa to spend a couple of days with my sister and her fiance.  En route, I ploughed my way through &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Bad_Monkeys"&gt;Bad Monkeys&lt;/a&gt;&lt;/i&gt;, which had an interesting premise and a sparkling beginning, but to my mind went off the rails in the last 50 pages or so.&lt;br /&gt;&lt;br /&gt;While in Noosa, I introduced my sister to &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Dexter_(TV_series)"&gt;Dexter&lt;/a&gt;&lt;/i&gt;, which she seemed to like, even though she kept covering her eyes. :)&lt;br /&gt;&lt;br /&gt;On the way home, I read &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Dead_Air_(novel)"&gt;Dead Air&lt;/a&gt;&lt;/i&gt;, which like many novels by Iain Banks is more about the characters and their reactions to the situations of their lives than being heavily plot-driven.  This one suffers a bit from the protaganist's voice often sounding too much like Banks's own (Banks is a well-known leftie, and so is the central character of this book).  Still, it has plenty of Banks's dry wit, and a reasonably upbeat if somewhat disreputable tone, so I enjoyed it.&lt;br /&gt;&lt;br /&gt;Saturday night, I went out to dinner at &lt;a href="http://www.grubst.com/"&gt;Grub Street Cafe&lt;/a&gt;, with &lt;span class='ljuser  ljuser-name_bens_manifesto' lj:user='bens_manifesto' style='white-space: nowrap;'&gt;&lt;a href='http://bens-manifesto.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://bens-manifesto.livejournal.com/'&gt;&lt;b&gt;bens_manifesto&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, &lt;span class='ljuser  ljuser-name_novaness' lj:user='novaness' style='white-space: nowrap;'&gt;&lt;a href='http://novaness.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://novaness.livejournal.com/'&gt;&lt;b&gt;novaness&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, and others.  It was my second visit to the restaurant, and on both occasions the food has been excellent.  It's available for private bookings of 10+ people, with a 4-course meal and coffee running to about $80, and it's certainly worth a look.&lt;br /&gt;&lt;br /&gt;In other news, I purchased &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Fallout_3"&gt;Fallout 3&lt;/a&gt;&lt;/i&gt;.  And then a video card so I could run it.  I foresee many lost hours in my future :)</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:94628</id>
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    <title>15 years on, it's still fun</title>
    <published>2009-06-29T02:54:39Z</published>
    <updated>2009-06-29T02:54:39Z</updated>
    <category term="gaming"/>
    <content type="html">Been playing a fair bit of &lt;i&gt;Doom 2&lt;/i&gt; lately (I blame Kikoskia's &lt;i&gt;Doom 3&lt;/i&gt; Let's Play on Youtube).  Have even dusted off the old level-making skills.&lt;br /&gt;&lt;br /&gt;Glad to say that they seem to have held up OK :)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i11.photobucket.com/albums/a189/crowroadaw/20090626-02.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://i11.photobucket.com/albums/a189/crowroadaw/20090628-01.jpg" /&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:94293</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/94293.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=94293"/>
    <title>Up Jumped the Devil</title>
    <published>2009-06-11T23:52:53Z</published>
    <updated>2009-06-11T23:52:53Z</updated>
    <category term="watching"/>
    <content type="html">&lt;a href="https://www.qtix.com.au/show/Up_Jumped_the_Devil.aspx"&gt;Up Jumped the Devil&lt;/a&gt; is a "neo-gothic musical" based on the songs of Nick Cave.&lt;br /&gt;&lt;br /&gt;It'll be running at the Cremorne in late October.&lt;br /&gt;&lt;br /&gt;Anyone interested?</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:94047</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/94047.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=94047"/>
    <title>Phenomenon 2009 Quick Summary</title>
    <published>2009-06-10T00:43:41Z</published>
    <updated>2009-06-10T00:43:41Z</updated>
    <category term="gaming"/>
    <content type="html">An unusually abbreviated con report:&lt;br /&gt;&lt;br /&gt;Went to Canberra for Phenomenon 2009.  Con seemed well-organised.  Plenty of restaurants, shops and accommodation nearby.  Canteen at the con was limited to junk food, but looked reasonably priced, and the large numbers of nearby food places and a supermarket made this a minor issue, at best.&lt;br /&gt;&lt;br /&gt;Played 8 games.  The stand-out was "Poppa", a game of sibling rivalry in the mob.  Much fun.  Several others were 80-90% of the way to being solid games, but possessed significant flaws of one kind or another, particularly in their endings (too many "find the magic bullet" scenarios), and in their characters (I played in one game where, after delivering some exposition at the start, my character possessed  &lt;i&gt;no useful function&lt;/i&gt; for the rest of the three hours.  In "outcome oriented" games, as most of these were, that's a major flaw.&lt;br /&gt;&lt;br /&gt;Despite this, I had a good time, and will be attending Pheno again next year (hopefully with a full team, instead of a partial one).</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:93894</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/93894.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=93894"/>
    <title>Bwahahahahaha</title>
    <published>2009-05-30T09:02:08Z</published>
    <updated>2009-05-30T09:02:08Z</updated>
    <category term="watching"/>
    <content type="html">So I'm watching &lt;a href="http://www.imdb.com/title/tt1043585/"&gt;&lt;i&gt;Zombies: The Beginning&lt;/i&gt;&lt;/a&gt;, and the movie starts with a woman, the sole survivor of the transport ship "Dark Star", being discovered adrift at sea and taken to hospital.  There, she has a terrible dream about turning into a zombie.  Then she appears before the senior execs of the company for whom she works, who demand to know why the "Dark Star" made an unscheduled stop at a deserted island, and why she subsequently destroyed the ship.  The woman spins a tale of zombie mayhem, and the execs are not impressed.  However, several months later, they approach her: it seems contact has been lost with a research facility that was looking into the island, and they want her to go with a crack team of mercenaries to find out what happened ...&lt;br /&gt;&lt;br /&gt;... is this sounding familiar to anyone else? :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(half the dialog in the boardroom scene is word for word identical.  'tis funny as heck to watch)</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:93546</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/93546.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=93546"/>
    <title>Reminder</title>
    <published>2009-05-11T04:08:15Z</published>
    <updated>2009-05-11T04:08:15Z</updated>
    <category term="watching"/>
    <category term="happydance"/>
    <content type="html">Eurovision final this weekend.  Get your Eurotrash fix for the year!</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:93347</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/93347.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=93347"/>
    <title>Nazi Zombies on Ice</title>
    <published>2009-04-28T10:16:48Z</published>
    <updated>2009-04-28T10:16:48Z</updated>
    <category term="watching"/>
    <category term="happydance"/>
    <content type="html">'nuff said, really.&lt;br /&gt;&lt;br /&gt;&lt;lj-embed id="2" /&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:93161</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/93161.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=93161"/>
    <title>Star Fleet X-Bomber = Nerdvana</title>
    <published>2009-04-23T21:26:47Z</published>
    <updated>2009-04-23T21:26:47Z</updated>
    <category term="watching"/>
    <category term="happydance"/>
    <content type="html">&lt;b&gt;Starfleet&lt;/b&gt;&lt;br /&gt;(arrangement by Brian Frickin' May, no less)&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Send a message out across the sky&lt;br /&gt;Alien raiders just past Gemini&lt;br /&gt;Who will come and save us now?&lt;br /&gt;Who can defend us from their power?&lt;br /&gt;&lt;br /&gt;Starfleet Starfleet&lt;br /&gt;Starfleet Starfleet&lt;br /&gt;&lt;br /&gt;Tell the people back at Earth control&lt;br /&gt;Send Starfleet legions to save our souls&lt;br /&gt;Always daring and courageous&lt;br /&gt;Ooh Only they can save us&lt;br /&gt;&lt;br /&gt;Starfleet Starfleet&lt;br /&gt;Starfleet Starfleet&lt;br /&gt;Starfleet&lt;br /&gt;&lt;br /&gt;Starfleet Starfleet Starfleet Starfleet&lt;br /&gt;&lt;br /&gt;Send a message back to Earth control&lt;br /&gt;Send Starfleet legions to save our souls&lt;br /&gt;Always daring and courageous&lt;br /&gt;Only you only you can save us&lt;br /&gt;&lt;br /&gt;Starfleet Starfleet&lt;br /&gt;Starfleet Starfleet&lt;br /&gt;Starfleet &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;The closing theme of the awesometastic Japanese puppet-based SF opus "Star Fleet: X-Bomber".  See and hear the full glory &lt;a href="http://www.sfxb.co.uk/vids/StarFleetClosing.wmv"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The world needs more shows with &lt;a href="http://www.sfxb.co.uk/mecha/theskull.html"&gt;interstellar sailing ships&lt;/a&gt;, bad-guys who have talking, mask-like symbiotes (and &lt;a href="http://www.sfxb.co.uk/chargfx/makara.jpg"&gt;half their brain exposed&lt;/a&gt;), and puppets who look like a &lt;a href="http://www.sfxb.co.uk/chargfx/goodcarter.jpg"&gt;clean-cut Che Guevara&lt;/a&gt;.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:92899</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/92899.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=92899"/>
    <title>Good Eats is awesome</title>
    <published>2009-04-22T05:24:48Z</published>
    <updated>2009-04-22T06:12:29Z</updated>
    <category term="watching"/>
    <content type="html">Taking your episode about meat pies, and making it themed around &lt;i&gt;Sweeney Todd&lt;/i&gt;?  Genius.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:92662</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/92662.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=92662"/>
    <title>Thank Goodness for the Geekend ... I mean, Weekend</title>
    <published>2009-04-19T23:47:12Z</published>
    <updated>2009-04-22T06:11:56Z</updated>
    <category term="watching"/>
    <category term="gaming"/>
    <content type="html">Saturday afternoon I caught up with &lt;span class='ljuser  ljuser-name_mobdrazhar' lj:user='mobdrazhar' style='white-space: nowrap;'&gt;&lt;a href='http://mobdrazhar.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://mobdrazhar.livejournal.com/'&gt;&lt;b&gt;mobdrazhar&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, who was visiting Brisbane.  We had lunch, and I introduced him to &lt;a href="http://www.rohwrestling.com"&gt;&lt;i&gt;Ring of Honor&lt;/i&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Saturday night was the &lt;i&gt;Deus&lt;/i&gt; sandpit game.  We fought zombies, mostly, with a dash of bickering amongst ourselves to break things up.  Elite zombies are a tad tiresome to fight.  Spectres that cause our Necromancer to nearly drown himself, on the other hand, are quite amusing :)&lt;br /&gt;&lt;br /&gt;Sunday afternoon was the &lt;i&gt;Pathfinder&lt;/i&gt; game.  To my utter lack of surprise, half the players forgot to show up.  We played anyway.  There was a fight with Dire Rats (a 1st level Rite of Passage, so I was pleased) and some fun creepiness as we explored a farm where things had gone horribly, horribly wrong.  I've set up a &lt;a href="http://crowroadcampaigns.pbwiki.com/Borr"&gt;wiki&lt;/a&gt; for the campaign.&lt;br /&gt;&lt;br /&gt;The rest of the weekend, I caught up with or checked out TV shows: &lt;i&gt;Primeval&lt;/i&gt; had a so-so start to season 3, I thought, but has really raised the ante in the last two episodes.  &lt;i&gt;Castle&lt;/i&gt; is an amusing murder mystery / comedy series starring Nathan Fillion.  &lt;i&gt;Krod Mandoon and the Flaming Sword of Fire&lt;/i&gt; is an awesomely silly fantasy spoof ... far more satisfying than the recent &lt;i&gt;Red Dwarf&lt;/i&gt; not-so-special.  &lt;i&gt;The Unusuals&lt;/i&gt;, on which &lt;span class='ljuser  ljuser-name_spyscribe' lj:user='spyscribe' style='white-space: nowrap;'&gt;&lt;a href='http://spyscribe.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://spyscribe.livejournal.com/'&gt;&lt;b&gt;spyscribe&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; worked, is a cop show drama/comedy with some fun characters and entertaining writing.  Good stuff, all of them.  In particular, I encourage people to check out &lt;i&gt;The Unusuals&lt;/i&gt;, since &lt;span class='ljuser  ljuser-name_spyscribe' lj:user='spyscribe' style='white-space: nowrap;'&gt;&lt;a href='http://spyscribe.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://spyscribe.livejournal.com/'&gt;&lt;b&gt;spyscribe&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; is awesome-on-toast.  Definitely not just ordinary toast, either, but the good stuff, like Turkish bread or ciabatta.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:92234</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/92234.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=92234"/>
    <title>Anyone interested?</title>
    <published>2009-04-16T23:45:47Z</published>
    <updated>2009-04-16T23:45:47Z</updated>
    <content type="html">Brisbane Powerhouse presents&lt;br /&gt;&lt;b&gt;The Restaged Histories Project: &lt;a href="http://www.brisbanepowerhouse.org/events/view/the-restaged-histories-project-the-greater-plague/"&gt;The Greater Plague&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Wed 22 Apr - Sat 2 May 09 (no shows on Mondays or Tuesdays)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Experience a nasty new twist to vintage storytelling.&lt;br /&gt;&lt;br /&gt;Pop karaoke, puerile silliness, dress ups, fat suits, and the well choreographed dance of the undead, send imaginations into the riotous world of The Greater Plague. It’s 17th Century London.&lt;br /&gt;&lt;br /&gt;Theophilia is quarantined and waiting for death. Pregnant, half mad, and hindered at every step by her young sister, she remains prisoner for 40 days at the mercy of a pair of gruesome gatekeepers.&lt;br /&gt;&lt;br /&gt;------------------------------&lt;br /&gt;&lt;br /&gt;Tickets are $29.  Anyone interested in going?</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:92077</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/92077.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=92077"/>
    <title>Wow</title>
    <published>2009-04-14T20:13:05Z</published>
    <updated>2009-04-14T21:34:30Z</updated>
    <content type="html">Sure, everyone else is already linking to Susan Boyle's &lt;a href="http://www.youtube.com/watch?v=9lp0IWv8QZY"&gt;performance&lt;/a&gt; in Britain's Got Talent.&lt;br /&gt;&lt;br /&gt;But man, there's a good reason for that.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:91841</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/91841.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=91841"/>
    <title>Conquest 2009</title>
    <published>2009-04-14T00:07:33Z</published>
    <updated>2009-04-15T22:35:22Z</updated>
    <category term="gaming"/>
    <category term="travel"/>
    <content type="html">I went to Melbourne for Conquest – the Easter Games Convention.  Much fun (and some pain) ensued.&lt;br /&gt;&lt;br /&gt;&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Up early on Friday to head south.  Flight was fine.  Twenty minute wait on the tarmac for them to get the airbridge to work?  Not much fun.  Met at the airport by &lt;span class='ljuser  ljuser-name_mobdrazhar' lj:user='mobdrazhar' style='white-space: nowrap;'&gt;&lt;a href='http://mobdrazhar.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://mobdrazhar.livejournal.com/'&gt;&lt;b&gt;mobdrazhar&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, who gave me a ride to the convention site.  He'll be up here in Brisbane later this week, so hopefully we can catch up again then, as I did not see a lot of him at the convention itself.&lt;br /&gt;&lt;br /&gt;After paying my registration fee and confirming with my first few GMs that I was present, I encountered my esteemed team-mates &lt;span class='ljuser  ljuser-name_bunnitos' lj:user='bunnitos' style='white-space: nowrap;'&gt;&lt;a href='http://bunnitos.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://bunnitos.livejournal.com/'&gt;&lt;b&gt;bunnitos&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, &lt;span class='ljuser  ljuser-name_fengshuiguy' lj:user='fengshuiguy' style='white-space: nowrap;'&gt;&lt;a href='http://fengshuiguy.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://fengshuiguy.livejournal.com/'&gt;&lt;b&gt;fengshuiguy&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and James (if he has an LJ, I don't know it).&lt;br /&gt;&lt;br /&gt;First game off the rank was &lt;i&gt;Prime Time Adventures&lt;/i&gt;.  In this game, you collectively develop an idea for a TV show, then play an episode of said show.  We came up with "Victoria's Secret Service", a show about lingerie models who are also secret agents for the Victorican State Government.  I think I probably set the tone of the game by naming my character "Randi Canyon".  I had fun in this session, though I think we had a bit of a mismatch between the intended design of &lt;i&gt;Prime Time Adventures&lt;/i&gt; sessions (each player in turn shapes a scene around a specific conflict) and what was interesting to us about the show we'd created (having our characters do goofy stuff).  But I think most of us had fun anyway.  James didn't enjoy it, but &lt;span class='ljuser  ljuser-name_fengshuiguy' lj:user='fengshuiguy' style='white-space: nowrap;'&gt;&lt;a href='http://fengshuiguy.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://fengshuiguy.livejournal.com/'&gt;&lt;b&gt;fengshuiguy&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; got to play a lurking criminal mastermind, and &lt;span class='ljuser  ljuser-name_bunnitos' lj:user='bunnitos' style='white-space: nowrap;'&gt;&lt;a href='http://bunnitos.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://bunnitos.livejournal.com/'&gt;&lt;b&gt;bunnitos&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; (as the fashion-challenged nerdy girl) and I (as the fabulous supermodel) had plenty of silly entertainment out of it.&lt;br /&gt;&lt;br /&gt;Second session was "A Cold Wind Comes", a &lt;i&gt;Dragon Warriors&lt;/i&gt; scenario.  We'd played the GM's last DW game at Arcanacon, and ti had been kinda bland, but I'm a big, big fan of the game, so I decided to give him another chance.  This proved to a mistake, as we spent a painful three hours to learn.  Basically, the strength of DW as a game is its fabulous atmosphere, which really sets it apart from more typical D&amp;D-style fantasy.  This game had none of that on offer, and wasn't much of a D&amp;D-style game, either.  We spent the first hour desperately looking for the plot (well, some of us did.  &lt;span class='ljuser  ljuser-name_bunnitos' lj:user='bunnitos' style='white-space: nowrap;'&gt;&lt;a href='http://bunnitos.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://bunnitos.livejournal.com/'&gt;&lt;b&gt;bunnitos&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; gave up pretty early and just made jokes about gay knights).  It turned out looking for the plot was a mistake: if you just do nothing then time will pass and it will come to you.  And it'll prove terminally dull and pointless.  A monster is killing people!  For reasons you never discover.  And it has other monsters working for it!  Monsters that are thematically unrelated and who line up in dumb ninja style to take you on.  I feel a little dirty that I ended up winning one of the 'best player' awards for this one.&lt;br /&gt;&lt;br /&gt;Session three, things picked up: "Tales from the City – Apotheosis" was a sequel to a freeform we played at Arcanacon.  My character from the first game was now deceased, so I migrated to a new one; a once thoroughly corrupt official who was feeling his first twinges of conscience.  He turned out to have very little to do with the major plot or plots of the game, but he had plenty to keep him occupied, including a fun series of near-arguments with three women who scared him senseless.  &lt;span class='ljuser  ljuser-name_bunnitos' lj:user='bunnitos' style='white-space: nowrap;'&gt;&lt;a href='http://bunnitos.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://bunnitos.livejournal.com/'&gt;&lt;b&gt;bunnitos&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and &lt;span class='ljuser  ljuser-name_fengshuiguy' lj:user='fengshuiguy' style='white-space: nowrap;'&gt;&lt;a href='http://fengshuiguy.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://fengshuiguy.livejournal.com/'&gt;&lt;b&gt;fengshuiguy&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; also played, reprising their characters from the first game (&lt;span class='ljuser  ljuser-name_bunnitos' lj:user='bunnitos' style='white-space: nowrap;'&gt;&lt;a href='http://bunnitos.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://bunnitos.livejournal.com/'&gt;&lt;b&gt;bunnitos&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; was in fact one of the scary women I had to talk to).  From their feedback, they both seemed to enjoy it, and &lt;span class='ljuser  ljuser-name_fengshuiguy' lj:user='fengshuiguy' style='white-space: nowrap;'&gt;&lt;a href='http://fengshuiguy.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://fengshuiguy.livejournal.com/'&gt;&lt;b&gt;fengshuiguy&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; obviously made an impression, as he picked up the players' choice award.  I did think this session was a bit less focussed than its predecessor; or at least, far fewer players were aware of the "big" plot.  But that's not entirely a bad thing, as it gave the game a more sandbox feel, and there was a colourful cast to support that.  One thing the GMs &lt;i&gt;do&lt;/i&gt; need to work on is time management.  We ran rather over time in the debrief.  There was also a minor issue with "locked door syndrome", which often blights freeforms: several players spent a long chunk of the game off by themselves, and no-one else could approach them or interact with them.  While this was feasible in-game (one of them owned the mansion the game was set in, so could easily find a private room none of the rest of us could enter), it rarely makes for a more interesting or enjoyable session when it happens.&lt;br /&gt;&lt;br /&gt;To bed at about 2am, and then up the next morning for a Conquest tradition: breakfast at "Torch", complete with a Virgin Mary each.  I'm not quite sure why &lt;span class='ljuser  ljuser-name_bunnitos' lj:user='bunnitos' style='white-space: nowrap;'&gt;&lt;a href='http://bunnitos.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://bunnitos.livejournal.com/'&gt;&lt;b&gt;bunnitos&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; lets us badger her into this, since she hates the drink, but it's fun watching the faces she pulls every time she has a sip :)&lt;br /&gt;&lt;br /&gt;Saturday's lunch time session was "Slightly Apocalyptic", a D&amp;D 4e game with flavour text for a wacky post-apocalyptic setting bolted on top.  I played Bull Horn, a combat robot with a really big hammer, a really big gun, and – as I played him – the voice of an original series' &lt;i&gt;Battlestar Galactica&lt;/i&gt; Cylon.  The game itself was not a good one, being quite literally summed up as "boxed text, fight, boxed text, fight, boxed text, fight".  We managed to have fun despite this, mainly by riffing about our goofy characters in combat.  We would have liked some time to riff about them between fights, but the GM didn't really give us a chance to do so, and we didn't push for it.  Probably just as well, as he apparently got really huffy with groups who did.  Bizarre.  Anyway, the game ended up running only two hours, so we were able to have a nice long break before the next session, and we came away in good humour.  At prize-giving, the GM announced that he couldn't be bothered to give prizes by merit, so he was awarding them randomly.  I &lt;i&gt;hope&lt;/i&gt; this was a joke, since (a) my name was the first he read out, and (b) if you don't want to hand out prizes, tell the con orgs so they don't waste money buying them.&lt;br /&gt;&lt;br /&gt;The afternoon session was a &lt;i&gt;Legend of the Burning Sands&lt;/i&gt; game called "The Tale of the Princess and the Eye of Night".  This was great fun.  I played a priestess who was guided by her dreams to seek an "emerald-eyed princess from another land", who would "save an empire".  I had the assistance of an amoral street thief and an aging but still deadly mercenary to do this.  &lt;i&gt;Legend of the Burning Sands&lt;/i&gt; is an Arabian Nights-style setting, and this hit all the right notes: the Princess was an amnesiac street beggar, there was a jinn trapped in a statue, there were strange cults, cannibalistic ghuls, lost cities, scheming courtiers, hashish dens and more.  A very nicely planned little module, with plenty for all the characters to do, and a worthy climactic sequence.  All four of us played and enjoyed this one, and we picked up the 'best team' award as well, which was very cool.&lt;br /&gt;&lt;br /&gt;Our planned night-time session for the day had been cancelled, so we went to dinner at a local Thai restaurant instead.  James proposed that we all share the dishes, banquet-style, which was a great call.  It took a little while to convince &lt;span class='ljuser  ljuser-name_bunnitos' lj:user='bunnitos' style='white-space: nowrap;'&gt;&lt;a href='http://bunnitos.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://bunnitos.livejournal.com/'&gt;&lt;b&gt;bunnitos&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and &lt;span class='ljuser  ljuser-name_fengshuiguy' lj:user='fengshuiguy' style='white-space: nowrap;'&gt;&lt;a href='http://fengshuiguy.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://fengshuiguy.livejournal.com/'&gt;&lt;b&gt;fengshuiguy&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; that the two omnivores in the group were willing to eat a wholly-vegan banquet, but once that was accomplished, tasty food was consumed in good company.&lt;br /&gt;&lt;br /&gt;Sunday was my only morning session, as I had signed up for Mik Bonsall's "Project Eden".  This is the first time I've left one of Mik's games feeling disappointed.  I had a character who's only goals related to the TV show we thought we were on, but then it turned out that we were secretly robots, and those goals became meaningless.  I tried to engage with the new plotline of "what's really going on?", but ran into the aforementioned "locked door syndrome", where the interesting stuff was apparently going on somewhere I couldn't get to.  And then apparently a nuclear missile was coming to destroy us, though who knew if that was real either?  (it wasn't, as it happens)  Should have gone to breakfast with &lt;span class='ljuser  ljuser-name_bunnitos' lj:user='bunnitos' style='white-space: nowrap;'&gt;&lt;a href='http://bunnitos.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://bunnitos.livejournal.com/'&gt;&lt;b&gt;bunnitos&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and &lt;span class='ljuser  ljuser-name_fengshuiguy' lj:user='fengshuiguy' style='white-space: nowrap;'&gt;&lt;a href='http://fengshuiguy.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://fengshuiguy.livejournal.com/'&gt;&lt;b&gt;fengshuiguy&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; instead.  Still, I'm looking forward to Mik's game at Pheno, since it'll be a tabletop and hopefully won't have the freeform-related issues this one had.&lt;br /&gt;&lt;br /&gt;The next session, we played "Love Lies Bleeding", which is a very intense game about a highly dysfunctional, drug and alcohol dependant family, whose already miserable lives slide into an even greater level of madness and distress than usual during the course of the game.  All of which sounds horribly miserable, but was actually made of pure &lt;i&gt;awesome&lt;/i&gt;.  Caine Chandler, the author and GM, had done a really good job of integrating lots of terrible things into the game without ever making them puerile or sensationalistic.  Hallucinations, substance abuse, murder, arson and all kinds of other nastiness – most of it motivated by a kind of atavistic, unreasoning desire to &lt;i&gt;keep the family whole&lt;/i&gt; ensued.  Honestly, if you have the stomach for the content, &lt;i&gt;play this game&lt;/i&gt;.  We all had a great time, and &lt;span class='ljuser  ljuser-name_bunnitos' lj:user='bunnitos' style='white-space: nowrap;'&gt;&lt;a href='http://bunnitos.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://bunnitos.livejournal.com/'&gt;&lt;b&gt;bunnitos&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;, &lt;span class='ljuser  ljuser-name_fengshuiguy' lj:user='fengshuiguy' style='white-space: nowrap;'&gt;&lt;a href='http://fengshuiguy.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://fengshuiguy.livejournal.com/'&gt;&lt;b&gt;fengshuiguy&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and James were all &lt;i&gt;&lt;b&gt;on&lt;/b&gt;&lt;/i&gt; when it came to their characters.  For me, this was the highlight of the con (with "The Tale of the Princess and the Eye of Night" a close second).  We were all very proud to pick up the "best team" award for this game.  If I see Caine's name on a game in future, I'll definitely put it on my list to play.&lt;br /&gt;&lt;br /&gt;Game three for the day was "Freedom City Private Investigation" (FCPI), the second in a series of games about a PI firm in a superhero setting.  The PCs all have low-level powers, and they often get involved in cases where superhumans are involved.  We'd played the first FCPI game at Conquest last year, and found it to be a really satisfying mystery with a solid group of characters.  This second entry was also a solid, though occasionally slow-moving, mystery … until the climactic scene.  When we finally confronted the culprit/victim of the case, we basically felt like we were in a situation where we either had to find &lt;i&gt;exactly&lt;/i&gt; the right words to talk the guy down, or be forced into a tedious and unsatisfying fight.  Since we didn't luck into the "magic words", the last half-hour turned into a very frustrating experience.  I'd still give another FCPI game a try, because last year's was very good … but if it was like this one, it would be my last.  &lt;span class='ljuser  ljuser-name_bunnitos' lj:user='bunnitos' style='white-space: nowrap;'&gt;&lt;a href='http://bunnitos.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://bunnitos.livejournal.com/'&gt;&lt;b&gt;bunnitos&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and &lt;span class='ljuser  ljuser-name_fengshuiguy' lj:user='fengshuiguy' style='white-space: nowrap;'&gt;&lt;a href='http://fengshuiguy.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://fengshuiguy.livejournal.com/'&gt;&lt;b&gt;fengshuiguy&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; had a similar reaction.  I expect James would be less willing: he didn't play the first game, and he felt like his character had very little to do in the investigation, so he particularly disliked this session.&lt;br /&gt;&lt;br /&gt;My late game for Sunday was "Lockdown".  James and I were both in this game, while &lt;span class='ljuser  ljuser-name_bunnitos' lj:user='bunnitos' style='white-space: nowrap;'&gt;&lt;a href='http://bunnitos.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://bunnitos.livejournal.com/'&gt;&lt;b&gt;bunnitos&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and &lt;span class='ljuser  ljuser-name_fengshuiguy' lj:user='fengshuiguy' style='white-space: nowrap;'&gt;&lt;a href='http://fengshuiguy.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://fengshuiguy.livejournal.com/'&gt;&lt;b&gt;fengshuiguy&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; were off playing Laser Tag instead.   The game is about a group of people who are present in a US government building when the emergency alarm goes off.  They all head down to the secure bunker, for what they assume will be a routine, hour-long wait.  After all, these things are always false alarms, right?  Of course, for those "in the know", in quickly becomes apparent that &lt;i&gt;something&lt;/i&gt; is very, very wrong.  As one of those "in the know", I enjoyed this game a lot, which was helped especially by a great performance by Mik Bonsall as an ultra-conservative Texan senator.  I do think a couple of changes might make the game stronger: it took nearly ninety minutes out of a two-hour playing time before we finally told every one else what was going on (four of us knew earlier on, but two of those only because I and the other 'in the know' character brought them in on it).  In particular, there's a scene early on where a GM NPC (which you haven't been told is a GM NPC) suddenly drops dead.  I think the game might be stronger if he collapsed into a coma, and – while he could be stabilised temporarily – needs to get to a hospital within 30 minutes or he'll die.  That creates conflict between people who think this is 99% likely to be a false alarm, and want to break lockdown and take him to hospital; and those who know that something is very, very wrong and that opening the doors might get them all killed.  That's a lot more drama, a lot earlier, and I think gives people much more time to explore the "oh my god, what does this mean?" reactions they would experience.  As it was, some of the other characters seemed to have very little relevant to do.&lt;br /&gt;&lt;br /&gt;Monday morning was breakfast again, this time at the "Banff" in St Kilda, so &lt;span class='ljuser  ljuser-name_bunnitos' lj:user='bunnitos' style='white-space: nowrap;'&gt;&lt;a href='http://bunnitos.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://bunnitos.livejournal.com/'&gt;&lt;b&gt;bunnitos&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; and &lt;span class='ljuser  ljuser-name_fengshuiguy' lj:user='fengshuiguy' style='white-space: nowrap;'&gt;&lt;a href='http://fengshuiguy.livejournal.com/profile'&gt;&lt;img src='http://l-stat.livejournal.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='http://fengshuiguy.livejournal.com/'&gt;&lt;b&gt;fengshuiguy&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; could enjoy the house baked beans and we could all enjoy ogling the waitresses.  Hmm, Banff waitresses.  Then we came in for our final game: "Lucifer's Mega-Fun Games of Strategy and Chance" (that's probably not the exact wording of the title, but close enough).  This was … a bit odd.  It was basically just playing poker and other games while pretending to be demons.  There wasn't really a plot, or an objective (other than winning the card and dice games).  I never felt like I wanted to run screaming from the room, but I don't need to go to a convention to play Texas Hold 'Em, you know?  I can do that anywhere.&lt;br /&gt;&lt;br /&gt;Managed to stay for most of the prize-giving, but had to cut out a little early to get a cab to the airport.  Trip back was delayed a little, but otherwise okay.  Had trouble sleeping last night, though – the late nights and late starts at the con have thrown off my body clock!&lt;br /&gt;&lt;br /&gt;All this mayhem was interspersed with much fine company and conversation with my team mates, covering topics both profound and profane.  One or two incidents will go down in our personal convention folklore, I'm sure.  And don't even get me started on our spitballing for "Bogan Wedding: The Freeform".&lt;br /&gt;&lt;br /&gt;One last thing: big kudos to the canteen staff at the con.  There was a good selection of food (both junk and real) all weekend, and the service was always prompt and courteous.  They thoroughly deserved the big round of applause they got at prize-giving.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All in all, it was a great weekend.  Looking forward to Pheno in June!</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:91620</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/91620.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=91620"/>
    <title>Want!</title>
    <published>2009-04-09T05:37:12Z</published>
    <updated>2009-04-09T05:37:12Z</updated>
    <content type="html">I think I might need to buy a copy of &lt;i&gt;&lt;a href="http://www.joystiq.com/2009/03/27/gdc09-stalin-vs-martians-hands-on/"&gt;Stalin vs Martians&lt;/a&gt;&lt;/i&gt; when it comes out.</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:crowroadaw:91247</id>
    <link rel="alternate" type="text/html" href="http://crowroadaw.livejournal.com/91247.html"/>
    <link rel="self" type="text/xml" href="http://crowroadaw.livejournal.com/data/atom/?itemid=91247"/>
    <title>Life on Mars - US Version Finale</title>
    <published>2009-04-03T02:43:07Z</published>
    <updated>2009-04-03T02:43:07Z</updated>
    <category term="nerdrage"/>
    <category term="watching"/>
    <content type="html">Wow ... they dropped the ball &lt;i&gt;completely&lt;/i&gt;.</content>
  </entry>
</feed>
